Home Posts tagged "game"
formats

Another Flow Field Editor Update

Probably final this time I was trying to find a compromise between speed and quality and came up with an idea of triangle-based cubic interpolation. Fortunately it turned out that such beast already existed – http://cran.r-project.org/web/packages/akima/. It’s several times faster than Natural Neighbour and gives better results than Linear Interpolation, although there are some artefacts

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
5 Comments  comments 
formats

Flow Shader Fix / Flow Editor

Published on March 22, 2012 by in Uncategorized

So first of all, I’ve fixed a little bug in the water flow shader which basically inverted one of the texture coordinates and made all of the flow animations look weird or just wrong. This is how the flow map from my last tutorial looks in action now: And it’s WAY more impressive when animated!

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Monkey Dodge – Attempt at my own Flow Map

Published on March 19, 2012 by in Uncategorized

So this is how I attempted to create my own flowmap: 1) Took a screenshot of the scene from above: 2) Using GIMP, performed edge detection using Sobel size 3 filter 3) Performed Dilation 3 times. 4) Performed Brightness/Contrast adjustment, setting Brightness to 126, contrast to 127 5) I loaded the resulting image in MATLAB

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Monkey Dodge – Adding bits of realism

Published on March 16, 2012 by in Uncategorized

I’m trying to add bits and pieces of modern rendering techniques which are supposed to make a game look more realistic. With moderate success so far… stuff used: Flow maps, Fur and Blur. Try to spot them in the picture

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Monkey Dodge 2012.2

Here is how we’re progressing with my Blender teachings ;] As you can see, my student should now be able to create pleasingly looking scenes with some visually appealing details instead of just plain geometry. Some of the techniques involved: texture animation, normal textures, armature, IPO curves, skybox. Download: monkey_dodge1.zip !!!

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Bug Smasher – What happens when a coder’s mind wanders off

Published on June 24, 2011 by in SciEx

Yeah, I won’t deny it – despite loads of work here at CHUV, I found some free time to code a stupid little game for Android ;D You know that as a coder I hate bugs, right? I looked for an existing title that featured some realistic bug smashing action but much to my surprise

Read More…

 
Tags: , ,
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

New Year’s Eve

I’ve written a small game for today’s occasion I hope you enjoy it Oh, I’m not sure about the copyright status of some of the content. ACDC’s Back in Black is obviously copyrighted but since it’s a special occasion and a non-profit game, I hope I don’t go to jail I ripped it off YouTube

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
© 2010-2012 Stanisław Adaszewski
credit