Continuing the marathon of Blender add-ons this time I’ve prepared an automatic armature generation script using only very roughly hand-assigned vertex groups as hints. You can judge the results of my endeavor by watching the tutorial video below and test the new functionality right away by downloading the script directly to Blender’s scripts/addons directory and enabling it in the Addons config tab. Enjoy!
There’s yet another fine addition to my blender-addons repository on GitHub. The object_place_on_surface.py operator allows to easily place selected object on designated surface (object with the name… surprise, surprise… “surface”) by simply placing the 3D cursor at target location and pressing the P key on the keyboard. Objects are placed with their Z direction aligned to the surface normal. Choices for amount of alignment and whether to use flat or smooth normals are also present. In many instances this is a more convenient alternative to particle systems with density weighting and/or placing object copies by hand. Extremely useful for myself, hope it serves you as well. Enjoy!
Credit: Images in this post use the following hand model authored by DennisH2010 from Blendswap made available under CC-BY-NC license.